War Gaming is Everything: Lessons from the Navy’s Golden Age of War Gaming

War Gaming is Everything: Lessons from the Navy’s Golden Age of War Gaming


The opinions and views expressed are those of the author alone and do not necessarily represent those of the U.S. Government, U.S. Department of War or its components, to include the Department of the Navy or the U.S. When evaluating Newport’s war games in the 1980s, Perla wrote that war games “are of little use in providing rigorous, quantitative measures to ‘objectively’ prove or disprove tactical or technical theories.”[1] What he and other war gaming proponents advocated for was the integration of findings and results from other research activities with the human decision making experiences of the games—activities that fostered technological and tactical innovation. Lillard’s history portrays the importance of the Newport war gaming in the professional military education of the officers, in accordance with the guidance of Admiral William S. Sims.

Author: March 24, 2026


Published at: 2026-03-24 00:00:00

Still want to read the full version? Full article