I wonder if, in Arneson’s way of I’d like to just give myself a chance to be a part of stories I’ve already read, or Gygax saying I’d like a chance to create my own dungeon with my own monsters, that the players, almost from the start, were saying, yes, but also, we’d like to write, because really, RP is writing. I’m curious, since you are such an impressive student of all these RPGs, you mentioned D&D 5E, the fifth edition of Dungeons and Dragons that came out a little over 10 years ago now, which absolutely changed everything and has not just the most popular version of D&D ever but it’s the most popular version of any RPG I think, tabletop RPG ever, why did that work so well and how much of it had to do with the writing of the early adventures? John: In fifth edition, and for folks who aren’t aware of it, that we’re talking about the fifth edition of Dungeons and Dragons, which reframed and reformatted a bunch of how the game worked and was wildly successful, and it became the baseline behind which a lot of other things are compared, I think I will say about the game as it’s run by Wizards of the Coast, there’s really good writing throughout.
Author: Drew Marquardt
Published at: 2025-07-07 22:49:45
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