"I felt like playing 30 hours of story mode was actually the tutorial": Too many RPGs and JRPGs end after their combat really gets good, Vampire Survivors creator says, which is where the roguelike formula is so great

"I felt like playing 30 hours of story mode was actually the tutorial": Too many RPGs and JRPGs end after their combat really gets good, Vampire Survivors creator says, which is where the roguelike formula is so great


So that's the part of the game where, okay, start from the story, I met these characters, I learned how to play the game, I got all these items and so on, and now I'm an expert at the game. I wanted to spend more time with them, and by the time I felt like I'd mastered them the game was either over or clearly ending, but I didn't quite want to do a whole New Game+ playthrough. I think it makes a lot of sense because these kinds of games let you have fun in so many different ways that I feel like it's almost the right way to play a game, if I can say that.

Author: austin.wood@futurenet.com (Austin Wood) , Austin Wood


Published at: 2025-09-14 19:30:00

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