We had some negative experiences around the launch of that game, tied with the fact that, you know, our characters look the way they look, and the story is set in a particular region of the world. But all of that is sort of exploring story and narrative in in different ways, and Hello Sunshine is, I feel, pushing it forward to exploring story much more through mechanics, but also through different storytelling methods - having a philosophy of not doing any cutscenes aside from the very first cutscene that opens the game." "We're not actually building the levels to sort of correspond with where the shadow is going to be because we don't want to restrict or force the player into a pattern," he says, reiterating later that "we don't want people to feel like they are in any way locked to the shadow or directly guided by the shadow."
Author: Edwin Evans-Thirlwell
Published at: 2025-12-04 22:00:00
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