"The reality is if you have a studio that has one mega successful game, it just doesn't make sense to do any wild changes," Obbe Vermeij, previously a technical director at Rockstar who worked on GTA 3, Vice, San Andreas and 4, told GameHub. LA Noire didn't linger too much, as many likely saw it as a stopgap to getting the next slab of GTA or Red Dead. Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors
Author: Anthony McGlynn
Published at: 2025-12-29 22:06:49
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