Former Rockstar lead says the studio's wildest ideas "wouldn't have been as good as GTA," though he respects Larian for ditching Baldur's Gate 4: "It's not obvious. It's very risky"

Former Rockstar lead says the studio's wildest ideas "wouldn't have been as good as GTA," though he respects Larian for ditching Baldur's Gate 4: "It's not obvious. It's very risky"


"The reality is if you have a studio that has one mega successful game, it just doesn't make sense to do any wild changes," Obbe Vermeij, previously a technical director at Rockstar who worked on GTA 3, Vice, San Andreas and 4, told GameHub. LA Noire didn't linger too much, as many likely saw it as a stopgap to getting the next slab of GTA or Red Dead. Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors

Author: Anthony McGlynn


Published at: 2025-12-29 22:06:49

Still want to read the full version? Full article