Dawn of War 4's combat director goes even further than the original game's sync-kill animations: 'I don't think any RTS has really done anything like this in the past'

Dawn of War 4's combat director goes even further than the original game's sync-kill animations: 'I don't think any RTS has really done anything like this in the past'


You'll be panning across the battlefield watching a disco storm of lasers go off, and in the middle of that inferno see two individual soldiers in a co-ordinated fight to the death right out of a movie. It's clearly a lot of effort, but the pay-off is a sense of connection with the little dudes down there you don't get in games with more abstract combat. As Derksen says, talking about his experience with the original game, "The first thing that I saw and that they did different than most other RTS was, I had a squad of guys there and I could equip them with a range of weapons, I could upgrade them, I could add a sergeant and everything, right?

Author: Jody Macgregor


Published at: 2026-01-15 23:37:41

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