5 reasons why The Outer Worlds 2 looks like the Fallout: New Vegas sequel we never got

5 reasons why The Outer Worlds 2 looks like the Fallout: New Vegas sequel we never got


The factions of The Outer Worlds were mostly relegated to its side quests, and while I appreciated how immensely they added to the game's worldbuilding, I did find myself wishing they had stronger ties to the overarching narrative about the fate of the survivors aboard the lost colony ship Hope. There, you quickly find that the planet is embroiled in a three-way war between three groups: the authoritarian Protectorate faction responsible for skip drive creation that trades personal freedoms for heightened, militarized security; Auntie's Choice, a coalition of Auntie Cleo and Spacer's Choice from the first game that's invading the Protectorate to take control; and the Order of the Ascendant, an altruistic but zealous group with a scientific religion founded on the goal of finding a way to predict the future for the betterment of mankind. Recently, Obsidian showed off several of the strange and bizarre weapons you'll be able to get in the sequel, including a heavy weapon that fires exploding tumors you can also eat for health, a rifle that levels up with you as you use it throughout the entire game, a hilarious firearm that shoots corporate ad drones that distract enemies, and a unique sword that does more damage if it's swung to the beat of a song it plays.

Author: lowryb3865@gmail.com (Brendan Lowry) , Brendan Lowry


Published at: 2025-06-17 21:31:28

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